Latest RPG News & Updates

  • What to Expect from Lineage2M
    by mstegosaurus on December 2, 2021 at 8:00 am

    WHAT IS LINEAGE2M?Based in the fantasy universe of Lineage, Lineage2M is a mobile MMORPG set in the open world of Aden full of monsters, treasure, and adventure alike.So, what exactly differentiates Lineage2M in a crowded genre?Lineage2M is here, and developer NCSOFT aims to bring a host of innovations to the genre. From a vast, seamless open world; to bosses that compel both collaboration and competition on a large scale; to gameplay systems that reward you for your playing time — here are some of the key features you can expect in Lineage2M.GRAPHICS OPTIMIZED FOR MOBILE AND PCLineage2M’s character and environmental visuals don’t stutter even in full 3D on your mobile device. For example, when taking down detailed boss monsters with dozens or hundreds of other players simultaneously, the graphics remain fluid.Additionally, each class of character has its own distinctive visual stylings that evolve with experience. As you ascend through the ranks of your chosen class, your wardrobe, weapons, armor, and items become more ornate and decorated.While the game gets into the micro details of patterns and fabrics, Lineage2M’s world of Aden is an estimated 240 million square meters and is incredibly diverse. Due to an emphasis on the smallest details, each village and field has its own unique features and characteristics which are reflected by the bosses who inhabit them, and the items that can be found there.CHARACTER GROWTH ROOTED IN STEADY PLAYER ENGAGEMENTAs long as you’re willing to log in and maintain at least a minimal presence, you can make steady progress in this game. Persistent players can expect a substantive level of growth simply by showing up to earn daily benefits, on-time push rewards, passes, and more.One of these mechanisms is called Daily Benefits, and it provides essential goods for character development. By clicking on the Menu > ‘Daily’ tab, you’ll receive free items as daily benefits. On the last day of a Daily Benefit streak, you’ll get a high-value reward. In this way, anyone who plays every day can be guaranteed to upgrade their character’s specs.Another way you can level-up your character is through On-time Rewards. Tools and items necessary for character development are dropped with notifications at a set time every day. To obtain these rewards you must check for them via the ‘Mail’ tab, but they are time sensitive and if you don’t open your mail promptly, the offers expire.Additional support for character advancement will be provided through a newly introduced Pass System at the game’s global launch. Users can use ‘Aden Pass’, with which they can complete tasks and obtain rewards, and ‘Beginner’s Pass’, with which they can experience and complete core quests and get a Epic-grade skillbook.YOUR TIME MATTERS – RETURN ON TIME INVESTMENTLineage2M’s in-game content is designed to allow users to make progress through consistent gameplay. There are three ways you can take advantage of this philosophy:Class Path: The acquisition of ‘Class’ is mainly achieved through Class Cards. However, thanks to this ‘path’ system, users can advance to a higher rank of their chosen class when a certain level is achieved, which means if you put in steady play, you’re guaranteed to accumulate cards and level-up.Codex: Items acquired during gameplay may seem unnecessary at first, but that’s only before you get to know about the Codex system This system allows users to level-up using excess items they acquire during gameplay. This means if you play a lot, you’ll naturally achieve high Codex completion and accumulate many items that may not be of use to your character or class, but in Lineage2M you’ll receive compensatory stats and buffs for those objects and your efforts.Card Fusion: Like any random drawing, you’ll sometimes find yourself with duplicate Class and Agathion cards. By ‘fusing’ your redundant cards, you can essentially create new Class/Agathion cards. In fact, there’s a chance you can mint a more powerful card by performing fusion, so the more duplicate class/Agathion cards you amass, the better your probability of acquiring a higher-grade card.CROSSPLAY DEEPENS IMMERSIONDesigned to be played across multiple platforms, Lineage2M benefits from the latest gaming software tech including:PC PURPLE: PC PURPLE provides an optimized PC and crossplay environment by supporting up to 4K resolution graphics and customization of control keys.Remote Play: On Mobile PURPLE, you can play the game originally installed on your PC, through your phone. For example, after starting a Lineage2M playing session on a PC at home, you can keep playing on your mobile device through Mobile PURPLE someplace else, or even on the go.PURPLEtalk: With PURPLEtalk, you can chat in-game and in real-time without being connected to the game channel. The acoustic quality means you don’t need to use another voice channel, which comes in handy when playing with friends or clan members.SO, REMEMBERWhile features like these make Lineage2M notable, only you can decide if the game is a worthy entrant in a crowded MMORPG arena.For PC users, PURPLE is available for download on the official website. For Mobile users, you can download at Play Store and App Store. For more details about Lineage2M, visit the official website. Lineage2M is available now.* Official Website* Official Lineage2M YouTube* Official Lineage2M Twitter* Official Lineage2M Facebook

  • What Are PS5’s Best Games So Far? – Beyond 727
    by Jonathon Dornbush on December 2, 2021 at 12:12 am

    This week’s PlayStation podcast asks a simple question: What are the best PS5 games so far?

  • US Congress Bill Could Be Used to Ban Console Scalper Bots
    by Joseph Knoop on December 1, 2021 at 10:52 pm

    A newly reintroduced bill aims to make it illegal for scalpers to use bots to acquire video game consoles, toys, and other hot-ticket items for resale.

  • CD Projekt Red Reveals Cyberpunk 2077 Wristwatch That Incorporates Blockchain Technology
    by George Yang on December 1, 2021 at 10:50 pm

    CD Projekt Red is releasing a $500 watch in June 2022 that’s inspired by Cyberpunk 2077 and it uses blockchain technology to ensure digital ownership and authenticity.

  • Respawn Is Ending All New Sales of Titanfall, Removing it From Subscription Services Later
    by Joseph Knoop on December 1, 2021 at 8:06 pm

    Respawn will stop selling the first Titanfall, but servers will remain live for dedicated players who wish to continue playing the studio’s first major release.

  • PlayStation Plus December 2021 Free Games Announced, Including a Unique Edition of Godfall [Update]
    by Logan Plant on December 1, 2021 at 7:35 pm

    PlayStation has announced the PS Plus lineup for December including Mortal Shell and LEGO DC Super-Villains for PS4, as well as Godfall for both PS4 and PS5 owners.

  • Nerf Legends Review
    by Tom Marks on December 1, 2021 at 5:21 pm

    Nerf Legends is a broken, painful slog that you shouldn’t even consider playing as a joke.

  • Call of Duty Warzone Is Making a Big Gameplay Change, and Fans Are Warring Over It
    by Jared Moore on December 1, 2021 at 5:08 pm

    As the game moves to a new map, Call of Duty: Warzone is making some big changes to how loadouts will operate – and fans can’t agree whether it’s better or worse for the game.

  • Solar Ash Review
    by Cam Shea on December 1, 2021 at 5:00 pm

    I glide serenely through the undulating turquoise sea, enjoying the silky sensation of movement as I cut a path through this landscape of… what? Clouds?! The Ultravoid is an utterly surreal place – beautiful, colourful, yet also broken, desolate. This is all that’s left of a host of forgotten worlds, sucked inexorably into the gravitational pull of a massive black hole. Above me, a monstrous-looking creature known as a Remnant patrols the sky, and it’s so large I’ll literally skate along its back when I confront and kill it; part of a desperate bid to save my home planet from becoming the latest victim of The Ultravoid’s insatiable appetite. Solar Ash has some big ideas, and while it’s not all smooth skating thanks to minor control quirks and a couple of design elements that don’t quite reach their full potential, it’s definitely a journey worth taking.Rei CrisisSolar Ash’s vivid colour palette is evocative of developer Heart Machine’s last game, Hyper Light Drifter, but transposed to a 3D open-world, in which momentum is the overriding design principle. In Solar Ash you’re faced with platforming challenges, light puzzles, enemy encounters, bosses, and impossible spaces – and you glide your way through it all, accompanied by an appropriately atmospheric, synth-driven sci-fi score.You are Rei, a Voidrunner who has ventured inside a black hole called The Ultravoid, and you’re trying to find out what happened to each of your companions and ensure the conduits they set up throughout the different sectors of the void are operational. These are necessary to power a gigantic, monolithic piece of technology called the Starseed – which, in turn, is the only hope to close the black hole itself and save Rei’s planet from imminent destruction. This broad story set-up translates to reaching and clearing out anomalies that are interfering with the conduits, then defeating each area’s colossal boss creature.Action-platforming is very much the main driver of Solar Ash, but it’s interested in worldbuilding too, and has plenty to dig into via story elements like audio logs left by Rei’s missing teammates, scrawled notes in the environment, a handful of survivors you can talk to, and quizzing Rei’s friendly AI construct Cyd on the details of the mission. This all helps make the overarching plot more impactful as it gradually comes into clarity, leading to a climax that’s punchier than I was expecting; a neat twist for a game that’s so kinetic in focus most of the time.This kineticism is expressed through wide open environments and platforming challenges that allow Rei to almost always be in motion. You’re able to scan each area for key objectives, while telltale icons on surfaces reveal if a hidden audio log is nearby. The fun here is in working out how to reach objectives, not wondering where they are, so I always felt like I was navigating the world with purpose. Rei has a slight yet powerful set of abilities, crafted specifically for open-world platforming. She smoothly transitions between running and skating, with an incredible feeling – and sounding – boost ideal for zooming past enemies, hitting a lip at top speed, or just catapulting forward from a standing start. I appreciated having to wrangle Rei’s inertia in order to bring her to a sudden stop from full pelt, but the joy of movement was occasionally stymied by quirks like inexplicably going the wrong way on a rail, missing grinds entirely, or falling off a platform thanks to an unhelpful camera.This is a world full of swooping rails, of floating platforms, of localised gravity, and of simple but satisfying movement puzzles. But for the most part the skating feels great between those hiccups, whether you’re boosting then double jumping to skip across the surface of treacherous acid lakes, leapfrogging through a series of grapple points in the air, directing then riding mushroom rails, or ascending a bulbous column of clouds in order to reach an ancient structure high in the sky. This is a world full of swooping rails, of floating platforms, of localised gravity, and of simple but satisfying movement puzzles. Sideshow MeleeWhile there are enemies to fight, encounters with them are streamlined. Rei can time slip to slow down time then grapple in, instantly dispatching smaller foes with a slash or two. When this works it adds nicely to Solar Ash’s flow, and Rei can pull off some pretty sweet moves like grappling to an enemy in the air, and killing it before leaping to a climbable surface. When it doesn’t, however, Rei can feel a little clumsy. She’s very good at closing the gap, for instance, but not so great at handling multiple enemies, and it can be difficult to avoid taking damage in some situations.These enemies really are a sideshow, however – obstacles to avoid or defeat en route to the main objectives: the anomalies. These are areas of volatile black goo (as opposed to the inert, climbable black goo throughout levels) and each is treated like a movement puzzle. Slashing at the exposed nerve ending (represented by a protruding spike) reveals an energy trail through the gunk and bone to another point, and potentially several more, each of which must be slashed before the anomaly overheats and fries anything on it. In a stylish touch, Rei is always able to grapple to the final point to stab its energy core and clear the anomaly. Each of these mini-challenges is unique but the quickly familiar structure of them means only some actually stand out. The best anomalies deliver on Solar Ash’s movement-focused foundation to make Rei feel like a bad-ass, but just as in combat, others can leave her feeling a bit like she has two left feet.Defeating the huge titans that Rei grapples aboard also follows a similar structure of moving from node to node, but are entirely built around skating and grappling, which helps make them feel faster-paced and more streamlined than some of the anomalies. Each Remnant is beaten in stages – usually the same run of hitting nerve endings three times over, but with added steps or less safe areas to skate on each time. These encounters are a frantic dash against the clock, and the sight of riding along the back of a flying, otherworldly creature or dashing up the arm of a lumbering behemoth before grappling across to another part of its body is certainly impressive. That said, they also expose some of the weaker elements of Solar Ash’s gameplay – chiefly, it can be difficult to judge your position and momentum while atop a moving creature, particularly as the camera shifts around.Generally it’s not such a problem for the first two stages of each Remnant challenge, but I found the third and final sequence – where there’s less room for error – a little frustrating for several of the beasts, particularly as a single slip-up can mean a third stage restart. Heart Machine has definitely leaned into the ability to slow time and grapple during these encounters, which helps make the controls feel more precise without losing the energy and the spectacle, but overall I was typically more relieved than elated when I beat these bosses.In general, in fact, it’s actually the journey – as opposed to the destination – that I got the most out of from Solar Ash’s gameplay, and that’s probably because this is when you’re most in the world, enjoying its striking aesthetic and the differences between biomes. The Mirrorsea area, for instance, mixes up vertiginous rails and floating space debris with acid pools and ancient ruins. Eternal Garden, on the other hand, is completely different to explore, cleverly using the native fungi for movement puzzles and shifting the mood as Rei ventures into pitch dark caverns.It’s absolutely worth chasing the collectables in Solar Ash as well, as finding all the Voidrunner stashes in an area unlocks a new suit for Rei to wear that typically offers a genuinely useful new buff. These include doubling your attack power, drastically reducing your boost cooldown, the ability to scan for remaining stashes, and more. It would have been nice if these weren’t either/or choices, however – I’d have loved to be able to equip at least a couple of these bonuses at once. There’s also the fact that by the time I’d actually collected all the suits, well, I had very little left to do in the world.

  • Aftermath, a New Psychological Thriller, Announced for PC, PS5, and Xbox Series X
    by Ryan McCaffrey on December 1, 2021 at 5:00 pm

    Italian developer One O One Games and publisher META have announced Aftermath, a new narrative-driven psychological thriller that’s in development for PC, PS5, and Xbox Series X utilizing the Unreal Engine. Players take on the role of former European astronaut Charlie Gray, who is desperately searching a devastated planet for her daughter in the, well…aftermath of something terrible. The extent of that catastrophic event is hinted at in the cinematic trailer, which you can watch at the top of this page.Though there is crafting and (of course) combat, Aftermath intends to double down on story. One O One CEO David Gallo says that Aftermath “aims to tell a mature story through survival mechanics, one that’s far away from the standard wilderness settings that these games feature normally. We are excited to let people get in touch with the uncanny world we’re creating and the characters who inhabit it!”You can get an early look at what the team is going for, tonally and visually, in the screenshots above and the concept art images below.No release date or window has been set for Aftermath as of yet, but the developer and publisher promise regular updates on its progress throughout 2022. You can wishlist it on Steam.Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

  • Rockstar Delays GTA Trilogy Physical Edition Release Dates
    by Jared Moore on December 1, 2021 at 4:54 pm

    Rockstar has delayed the physical releases for Grand Theft Auto: The Trilogy on Xbox One, Xbox Series X, PlayStation 4, and Nintendo Switch.

  • Video Game Release Dates: Biggest Games of 2021 and Beyond
    by Chris Reed on December 1, 2021 at 3:32 pm

    An updated list of release dates for PS5, PS4, Xbox One, Series X, and Nintendo Switch games.

  • Halo Infinite: Xbox Game Pass Ultimate Subscribers Will Get Monthly Bonuses
    by Jared Moore on December 1, 2021 at 3:11 pm

    Microsoft has announced that subscribers to Xbox Game Pass will gain access to monthly bonuses for Halo Infinite just for being signed up for the service.

  • Exclusive Assetto Corsa Competizione Trailer Reveals New-Gen Upgrades
    by Matt Purslow on December 1, 2021 at 2:00 pm

    The latest trailer for Assetto Corsa Competizione shows off new-gen upgrades, including random weather and a full day cycle system.

  • New Call of Duty: Warzone Map Seemingly Includes a Fresh Take on a Fan-Favourite Map
    by Jared Moore on December 1, 2021 at 1:17 pm

    Call of Duty: Warzone’s upcoming Battle Royale map Caldera seems to include a fresh take on a fan-favourite multiplayer map, Shipment.

  • IGN 25: The Game, A Love Letter To Gaming And Entertainment History, Is Officially Here
    by Kat Bailey on December 1, 2021 at 12:00 pm

    IGN 25: The Game is a globetrotting journey through gaming and entertainment history starring Iggy, our anthropomorphic d-pad mascot, and you can play it right now.

  • Halo Infinite Dev Says It ‘Anticipated’ Cheaters, Is ‘Committed’ to Taking Action
    by Jared Moore on December 1, 2021 at 11:35 am

    343 has addressed the current state of cheating in Halo Infinite. The developer says it ‘anticipated’ the issue and that it was ‘committed’ to taking action against offenders.

  • Ruined King: A League of Legends Story Review
    by Dan Stapleton on December 1, 2021 at 1:23 am

    Airship Syndicate’s work on Ruined King: A League of Legends Story weaves a wonderful tale that is primed to capture League of legends fans new and old. Blending the design ideas of its previous turn-based RPG, Battle Chasers: Nightwar, with LoL’s lore, it brings together a handful of favorite characters and gives them room to grow over the course of a lengthy and well-paced campaign. While some bugs slowed me down, a compelling story, gorgeous graphic novel-style art, modest character development, and versatile combat kept me entertained as I finally got to experience the world of Runeterra from a different perspective. Riot has spent the last decade creating diverse, unique, and memorable characters for its MOBA, but until recently they’ve been showcased mainly through video shorts. All that changed in November 2021, first with Netflix’s brilliant animated series Arcane, and now Ruined King and its vast amount of dialogue and backstory, fans like myself can dive far deeper into what makes at least a small portion of the 157-character roster so special. Coming away from this adventure, I found myself more invested in characters I previously knew but had sidelined.Ruined King’s plot centers around the impending awakening of King Viego at the hands – and hook – of Thresh, who plots to take over the world of Runeterra with the next Harrowing (a corrupting force that wreaks havoc on the world, claiming the souls of all who perish within for eternity) and harvest more souls to torment. The heroes and villains play the roles they need to move the average “stop the villain from destroying the world” story along, and while I found it predictable, the execution is still enjoyable thanks to the strong voice work of industry staples like Matt Mercer, Laura Bailey, Liam O’Brien, and others who reprise their respective roles from League of Legends. It added yet another level of authenticity and charm that pulled me in from the very beginning.Strong voice acting added yet another level of authenticity and charm that pulled me in.Ahri, Braum, Illaoi, Miss Fortune, Pyke, and Yasuo are each on journeys that resourcefully intertwine and unfold, depicted in a gorgeous graphic novel art style across my roughly 30-hour main campaign playthrough (and an extra five to 10 hours to finish side quests like bounties or fishing to obtain components to craft legendary weapons). Characters in my party were challenged by their own relatable yet all-too-familiar trials of vengeance, acceptance, and self-discovery that foster growth within them. It was neat to see more of them, but I would have loved to see them dive deeper into certain people; Yasuo’s arc is concluded with a singular battle that heals his trauma and sets him on a more purposeful path and it’s hardly mentioned afterward, making it feel a bit rushed.The main story keeps everyone focused on the main objective and did a great job of keeping me invested. Most of my favorite moments came from conversations over a meal in cutscenes that accompany the scarcely placed rest points and give breathing room between a dungeon of enemies and the boss at the end. However, it was sometimes too much of a good thing; I wished there had been more rest points to split up the conversations instead of packing as many as four into one, plus I wouldn’t have minded more frequent auto-saves.It was sometimes too much of a good thing.While the main story is enjoyable without any prior knowledge of the LoL universe, many of the side conversations involve characters telling stories grounded in their world by previously established lore. Anyone who has read Yasuo’s biography or watched the Kin of the Stained Blade will know his past and what haunts him and causes his hesitation in forging bonds with others, but it was the emotional evolution of him engaging with other characters, like the ever-jovial Braum, that became the driving force in captivating me in nearly every conversation.The prologue starts things off with an enjoyable series of fast-paced in-battle tutorials as the Swashbuckling Miss Fortune fights off a mysterious black mist that harkens back to the previous Harrowings while teaching you just a fraction of the strategic turn-based combat mechanics. What makes Ruined King’s battle system interesting and versatile is how its Speed, Balanced, and Power attack types play out on the initiative bar timeline, and the counters to each. Casting Miss Fortunes’ “Guns Blazing” ability in the Power lane slows her down as she prepares to launch a heavy attack but pushes her allies forward in the turn order, giving them another chance to attack or defend before the enemies get to move while increasing her own evasion stat. Meanwhile, Speed casting Ahri’s Spirit Mend will heal and cleanse two debuffs from an ally or revive them if they are already KO’d. Another layer is added with wildcards, boons, and hazards, that help or hinder via healing, poison, or temporary stat boosts. These mechanics continue to evolve with new ideas introduced at an unhurried pace until roughly the midway point of the main story, which is around the time you complete your party. From that point on it’s more about demonstrating your level of mastery of the systems, such as finishing an enemy off in 10 hits or less to prevent them from self-destructing and dealing massive damage or using a Power-based attack to knock an enemy out of their defensive stance, creating a window to defeat them before they regain their footing. I would’ve preferred to get to that point a little sooner, though, because in the early hours I felt ready to move on to the next concept before Ruined King was ready to teach it to me.I felt ready to move on to the next concept before Ruined King was ready to teach it to me.My other issue with combat is the default battle speed: sure, it gives you more time to enjoy cute animations like Braum’s Poro Snack and vicious ones like Pyke’s ultimate, Reaper – but their novelty wore off quickly. After watching each character’s arsenal of 12 unique moves (many of which originate from League of Legends) half a dozen times, I was extremely grateful for the ability to double the battle speed for the rest of the campaign and immediately found myself enjoying combat more. Living ForgeAcross the journey, you acquire tons of materials like gunpowder, leather straps, and essence that enable you to enchant your items with valuable upgrades like life steal, reduced casting time for abilities, or pure stat increases. Using this system isn’t necessary on the lower difficulty levels, but becomes extremely valuable as you progress on the higher ones. This, coupled with the mix-and-match ability and rune upgrade system, gives you an extreme amount of control over how your characters’ stats shake out and what role they perform in battle, such as giving Illaoi a secondary role as a healer or building Miss Fortune as a support to simultaneously buff allies and debuff enemies. Using that setup enabled me to have Yasuo deal the damage with a near 100% critical ratio. There is a finite amount of skill points available by the time you max out at level 30, but what’s great is you can reallocate them for free, and overwrite upgrades on a weapon or armor for a reasonable cost of materials. This let me experiment with all the recipes, such as adding a shield to my tank whenever they got hit, or adding health regeneration after combat, which greatly reduced the number of consumable potions I needed to use between battles. What We Said About ArcaneAgainst all odds, Arcane delivers a killing blow to the idea that video games cannot be masterfully adapted into other mediums, with compelling characters, an endearing story, and fascinating lore and worldbuilding, as well as striking visuals that break new ground for what is possible in TV animation. Like Into the Spider-Verse, we’ll be talking about Arcane as a classic and a standard-setter for years to come. – Rafael Motamayor November 20, 2021Score: 10Read the full Arcane Season 1 reviewRuined King isn’t going to ruin a lot of experienced RPG players with its difficulty, though. My playthrough on Heroic (the hardest difficulty) only slowed me down marginally compared to my time spent on the lower difficulty options, since upgrading and enchanting abilities and characters are efficient and effortless ways to gain the upper hand. Most notably, late-game enemies like the Guardian Prototype’s HP scaled from 16K on Story mode up to 36K on Heroic. Despite having more HP to deplete, itemizing and upgrading Illaoi to simultaneously tank and heal, Ahri to heal while dealing damage, and Pyke to add absurd amounts of debuffs with his damage ended most battles by the enemies second or third turn. In the rarest occasions where I did lose a battle, it was at the hands of a new enemy specifically made to test my mastery of a new concept that had been recently introduced, such as Wisp Mothers who could one-shot any party member with their Nightmare ability if you don’t take them down quickly, or bosses with ultimate abilities that could blast away 80% of my HP if specific debuffs weren’t removed in time. Ruined King isn’t going to ruin a lot of experienced RPG players with its difficulty.However, if you’re new to RPGs and just want to enjoy the story without beating your head against a tougher fight, Story Mode allows you to skip any battle, including bosses, while still reaping the benefits in crafting materials and XP.Ruined King hits its stride in the latter half, especially as party dynamics are challenged regularly to teach the value of synergy when fighting certain enemies. During a trip to The Shadow Isles, I encountered the extremely deadly Mistwalker Executioners that would use their Guillotine attack to one-shot lower HP allies if I failed to use a tank character like Braum to taunt and absorb the hit with his shields. Meanwhile, corrupted assassins like “Pain Harvesters” used Harvest Pain to remove all debuffs on its allies and grant itself a 10% damage buff per stack; this encouraged me to either kill him first or avoid using attacks that cause debuffs if I had other options, like Wisp Mothers.Ruined King hits its stride in the latter half.While about 90% of games in League of Legends take place in a single location, I hoped Ruined King would take us on a more expansive tour of the world. Based on trailers and the opening sequence, I knew I would visit the Shadow Isles – home to Thresh, Hecarim, Viego, and others – and that got my hopes up for the chance of seeing places like Ionia, Piltover, or Noxus. But even after spending the first half dozen hours in Bilgewater and gaining access to my ship, that dream never came to fruition. The majority of the story splits its time between Bilgewater and The Shadow Isles, and while there are dungeons like the Purification Temple and Windrake Isle that break up the visual monotony, even they are limited in diversity. Windrake Isle starts out full of vibrant emerald greens, oranges, and reds while on the surface but upon entering the three-room dungeon it immediately reverts back to the muted blue and green color palette seen in the Purification Temple and Bhuru Temple.Most locations do have plenty to explore, at least, and are inhabited with standard NPCs, enemies, optional quests, fishing spots, bounties to hunt, and puzzles to solve. Though exploration is hobbled by a map system that leaves a lot to be desired – such as typical functions like zoom or the ability to mark locations to come back to later.It wasn’t all Poros and sunshine in Runeterra: Ruined King suffers from some game-crashing bugs that I encountered routinely playing on PS5 (sometimes at important story moments), and other issues that can slow down progress, like when character models become invisible and unable to interact with objects, and two separate instances where I came back to a corrupted save file or a load screen freezing at 95%. The good news is that things like this happened noticeably less frequently as I played, which may have been thanks to quick patches and hotfixes.

  • A Mass Effect TV Series? Here’s What We’d Want – Unlocked 522
    by Ryan McCaffrey on November 30, 2021 at 11:24 pm

    Happy holidays! As we push into the final (huge) month of the Xbox year, we discuss Amazon’s rumored Mass Effect TV show. Can it work? Who should it focus on? Who should star in it? Plus: Halo Infinite multiplayer impressions, Scalebound’s director speaks candidly about the canceled Xbox exclusive, and more!Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out our latest IGN Unfiltered interview, where Joseph Staten – one of Halo’s original creators and now the head of creative on Halo Infinite – discusses his fascinating career:Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

  • Ghostrunner Project_Hel DLC Officially Announced For 2022 Release
    by Kat Bailey on November 30, 2021 at 11:04 pm

    505 Games has announced Project_Hel, a major piece of Ghostrunner DLC that will put you in the role of Hel across six new levels. It’s scheduled to release in January 2022, with a private beta set to take place before launch.